Capabilities
The editor and runtime engine were originally designed for Windows operating systems; though the runtime engine has been ported to Android, iOS, Linux and Mac OS X since the release of the source code. Prior to AGS 2.7, a DOS engine was also available; this has since been discontinued. It is not yet possible to run the editor to create games on operating systems other than Windows without an emulator or API wrapper such as Wine.AGS can create games with a graphical range from 256 colours and a resolution of 320×200 (games with more "classic" looks) to truecolor games with a resolution of up to 1024×768 (games with more "modern" looks) and an alpha channel. The higher the resolution, the more demanding a game is on computer resources, resulting in the need for a faster computer. The program has the support of a sufficiently large number of multimedia formats: mod, S3M, wav, xm, midi, ogg, mp3, avi - version 2.61. Version 2.72 has support for IT and S3M.
Games
Wadjet Eye Games is an Indie game business that has created most of its commercial titles using AGS, most notably the Blackwell series of games and Gemini Rue. You can find other games that have been created by AGS here. http://www.freankexpo.net/?room=GameChartYou can download this free game engine at http://adventure-game-studio-ags.en.softonic.com/
And work on creating your own video game ideas.
Note: Information is complied from online sources and Wikipedia
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