Thursday, February 21, 2013

Mortal Kombat 9 Cutscenes

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Mortal Kombat 9 Story Mode: All Cutscenes 




Mortal Kombat 9 is a 2.5D fighting game with 3D graphics and the ninth main installment in the Mortal Kombat series. It was developed by NetherRealm Studios (formerly known as Midway Studios) and published exclusively under the Warner Bros. Interactive Entertainment label in 2011. The game was released for the PlayStation 3 and Xbox 360 systems on April 19 in North America and on April 21 in Europe. A 2012 PlayStation Vita port was released on May 1 in North America and on May 4 in Europe.

What are Cutscenes?


cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, strengthen the main character's development, introduce enemy characters, and provide background information, atmosphere, dialogue, and clues. Cutscenes often feature on the fly rendering, using the gameplay graphics to create scripted events. Cutscenes can also be animated, live action, or pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full motion videos" or "FMVs".
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Sound Analysis


In Mortal Kombat 9 the Voice actors where used to portray the characters in the game. This done to give a real movie dialog feel to the cutscenes. Here is a list of the actors involved http://www.imdb.com/title/tt1386939/ 
The footsteps, fire and action shot or fight scenes are very cinematic and puts you in the scene itself. Dan Forden, lead sound designer, said the intent was to create a "cinematic game audio experience". According to Dave Pindara, one of lead artists for Mortal Kombat, environments were developed to create active objects and effects such as "scripted cinema events", "dynamic lighting effects" and "characters and objects that animated and reacted to the fights." Sound effect design included use and enhancement of the "bone-crunching audio design" of previous titles and, while the "dynamic experience" was vital, small details such as the "rustling of fighter's clothes" and background sounds were also included. The game's developers stated that the characters have been designed with the intent to make each character unique - each having their own individual stances, victory poses and Fatalities with no shared animations. This is important in creating sounds for each characters actions and moves. 


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