Wednesday, January 30, 2013

Machinarium

 
Machinarium is a puzzle point-and-click adventure game developed by Amanita Design. The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story. The player character, a robot called Josef is dumped on a scrapheap, where he re-assembles himself and sets off for the city. The game contains no dialogue, spoken or written, and apart from a few tutorial prompts on the first screen, is devoid of understandable language entirely. Josef and other character communicate with animated thought bubbles.

Here is a short trailer of his adventure

Images of his adventure




 










 To see more images check out the Machinarium Gallery





 

The Music Score and Sound


Machinarium won the Excellence in Visual Art award at the 12th Annual Independent Games Festival and the Best Soundtrack award from PC Gamer in 2009.

The music in this game is well composed by producer Tomas Dvorak as so Known as
Floex. His take on the soundtrack is a very melodic style and puts you in a place of relaxation as you attempt to solve the puzzles. The music also is set to the mood of the level you are on with Josef. Here the song The Bottom from the soundtrack.


 
The sound effects in this game is created and added to give the feeling and experience of you being in this robot world, and to move you subtly but surely toward your goal of solving each level. The sounds of junk or robotic parts moving across the screen helps you to relate to being a robot in a mechanical world. I think this game is very well designed visually and sonically to give the player a great interactive adventure.
 
Enjoy the experience for yourself
 
 


Thursday, January 10, 2013

Street Fighter the beginning 1987

http://upload.wikimedia.org/wikipedia/en/e/e9/Street_Fighter_Logo.png
   Street Fighter made its debut in the arcades in 1987 and was released by Capcom.
It was designed by Takashi Nishiyama and Hiroshi Matsumoto.

How to Play
The player competes in a series of one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match consists of three rounds in which the player must defeat an opponent in less than 30 seconds. If a match ends before a fighter is knocked out, then the fighter with the greater amount of energy left will be declared the round's winner. The player must win two rounds in order to defeat the opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the player can continue after losing and fight against the opponent they lost the match to. Likewise, a second player can interrupt a single-player match and challenge the first player to a new match.


 
The player took control of martial artist Ryu, who competed in a worldwide martial arts tournament, spanning five countries and ten opponents. A second player could join in at any time and take control of Ryu's rival, Ken who challenges Ryu in the game's 2-player matches. Normally the player takes control of Ryu in the single-player mode, however, if the player controlling Ken defeats Ryu in a 2-player match, then the winning player will play the remainder of the game as Ken. The difference between the two characters are aesthetic, as both of them have the same basic moves and special techniques. The player could perform three types of punch and kick attacks (which varied in speed and strength) and three special attacks: the Hadouken, Shoryuken and Tatsumaki Senpuukyaku. These were performed by executing special button combinations with the controls.

Other Characters

  1. Adon
  2. Birdie
  3. Eagle
  4. Geki
  5. Gen
  6. Joe
  7. Ken
  8. Lee
  9. Mike
  10. Retsu
  11. Ryu 
  12. Sagat
All Characters possessed their own specialty moves and some based on their personality. 
Video Game Play

                         


                         

 
Street Fighter has always been one of my favorite games. I started playing it in 1987 and still enjoy it to this day. It will always be a classic game the can keep up with the current times of modern gaming.

Content from this blog is taking from Wikipedia Street Fighter and  
Street Fighter (Video Game). As well as links from Youtube.
To learn more about the History of this game and where it is today go to the Official website at Streetfighter.com